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3,9
3,7
3,5
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Buslish Scrubs
[[Lizard Folk]] and halflings.
Shinei Mavet waters
Where the sea meets Shinei Mavet.
Northern Desert
Viper's Gate
<s>A wretched hive of scum and villainy.</s>
Spagle Sea
Volcano at sea
Blasted Metropolis
The '''Blasted Metropolis''' is a large city in the [[Buslish Scrubs]] whose population is long gone and that locals avoid out of fear and distrust. Echoes of the past seem to haunt the place and the world is unpredictable within its bounds.
Necromancer's Lair
Shinei Mavet
Jagged peaks, vicious goats, wyverns, cavern complexes.
Glade borders
Cape of Lost Causes
The Cape of Lost Causes at the edge of the [[Glades of Leamingbury]] is a massive ship graveyard and entertains extreme weather causing new shipwrecks on a regular basis.
Glades of Leamingbury
Hippos, crocs, zombies.
Midhills
A small range of hills at the crux of [[Buslish Scrubs
Barrowcross Moor
Wraiths, wisps and the like. Oh, and bandits maybe? Barrows, obvs.
Southern Ocean
Beware of [[Water Wyvern]]s.
Sprawling Grasses
Nomads and herd animals.
Adderwall Foothills
The gentler side of the [[Adderwall Mountains
Thicket
The '''Thicket''' is a region of the [[Glades of Leamingbury]]. The barrier between planes is thin and permeable here. Strange beasts have been seen. The Elves give it a different, proper name, and refuse to enter the Thicket, or explain.
Deadlands
The '''Deadlands''' are a location in the [[Glades of Leamingbury]]. Whether due to some horrific disaster or some sort of necrotic energy, there is nothing here left alive, only death and decay. Nothing can grow here, though animals seem to pass through with no ill effects.
Adderwall Mountains
The barrier between East and West.
Eku Jungle
Northern Jungle outside the confines of the known world, along the north of the [[Narrow Sea]]. Home of the [[Yuan-Ti]], the [[Temple of Resurrection]], the [[Ekujae]], and the [[Apsis Consortium]].
Crestwoods
Forest.
Shinei Mavet crags
The [[Southern Ocean]] has worn away at the [[Shinei Mavet]] mountains, forming an even craggier coastline.
Naurardhon
Volcanic land, blasted by evil magics centuries ago. Few peoples live here, but many monsters. In the center is the [[Necromancer's Lair
The East
Wherein lies civilization.
Tooth of the World
The '''Tooth of the World''' is a mountain in the [[Shinei Mavet]] chain that can be seen from most of the land, even in places where it perhaps should not be visible from.
Minev's Forest
Old growth evergreen forest; thick mists and forest spirits.
Narrow Sea
Foggy.
Whirlpool of Three
An enormous perpetual whirlpool formed between three columns of stone rising up from the [[Spagle Sea]].
Sharp
This is a spire in the middle of the [[Spagle Sea]] that comes to an infinitely sharp point.
Quiet Place
The '''Quiet Place''' is a location in the [[Barrowcross Moor]]. A small pool lies in the middle of a glade, it brings a sense of peace and rest to all who stop by it.
Rumour/Ghostly City
When the stars and moon align, a ghostly ancient city manifests itself in the [[Barrowcross Moor]] within the ruins of its walls. Who knows what ancient secrets may be left behind when it vanishes with the dawn.
Deep Pit
The '''Deep Pit''' is a location in the [[Barrowcross Moor]]. This mile-wide pit has vertical sides, once hand-carved.
House on the Borderlands of the Thin Places
A doorway between realms
River Temple
A river spirit lives in a small temple on an island in the fork of the river here.
Drowned Wizard's Tower
Former Library and place of knowledge of the [[Wizard's Guild]]
Wandering Tower
This partially completed tower wanders the [[Sprawling Grasses]]. It was corrupted by the [[Lich]] before [[Morgan]] cleansed it.
Giant's Bridge
This bridge is hewn from a single block of smooth, polished marble.
Watcher of the Plains
The '''Watcher of the Plains''' is a colossal sculpted figure erected in the [[Sprawling Grasses]], weather-worn by the ages and carved from a single monolithic stone, looking upon the grasses without sight.
Templar Abbey
The '''Templar Abbey''', located in the [[Adderwall Mountains]], is the center of holy training of the [[Church of Riddick]].
Trail's End Villa
The '''Trail's End Villa''' is a major villa slightly north of [[Viper's Gate]], in the Barony of [[Trail's End]] in the [[Adderwall Mountains]].
Lookout
'''The Lookout''' is a dais carved into the edge of the [[Adderwall Mountains]], from which one can see as far as the [[Narrow Sea]]. Some ancient enchantment sharpens the sight of those who look west from here.
Stormreach
City on the edge of the known world, merging the empires from either side of the world.
Glade of Pure Water
A small glade in [[Naurardhon]] around a spring where an older, purer power holds sway. The waters undo magic and the curse of undeath.
Village of Bones
The '''Village of Bones''' is a location in [[Naurardhon]]. The buildings of the village are constructed of elaborate masonry using bones as a building material (think the Parisian Catacombs).
Abbey of Plendor
This is the Abbey that [[Octavia_the_Paladin
Tul'Alun Ruins
'''Tul'Alun''' was an ancient Elven city in [[Minev's Forest]]. Over a thousand years ago the elves were driven from this place and have not appeared again. They seem to be avoiding it.
Magic Pool
The Magic Pool in [[Minev's Forest]] is a pool of crystal clear water shining bright with magical energy.
Stone Amphitheatre
The '''Stone Amphitheatre''' is a circular clearing deep in [[Minev's Forest]], surrounded by small stone statues (think stone snowmen).
Ancient Stone
The '''Ancient Stone''' is a great stone in [[Minev's Forest]], once a channel and focus of ley lines, cracked and weathered.
Temple of Iceni
The '''Temple of Iceni''' was once a very large and opulent temple in [[Minev's Forest]], long reclaimed by overgrowth.
Ferry
A ferry crossing the [[Giant's River]] deep in [[Minev's Forest]]. It is operated by a woodland spirit.
Clock
The '''Clock''' is a mechanical contraption erected in [[Minev's Forest]] built by the [[Clock's Hands]].